The design studio 16 Mammals from Netherlands creates Retail and Restaurant concepts in Rhino 3D. By using a combination of sketched Artwork, 3D drafts with included 3D People models and concept Renderings, they create believable and convincing concept projects. In the following article they share interesting strategies and tips around their creation process. This involves
Waterbrook Bowral Exterior Rendering 3D People
This is Part 2 of the article, check out Part 1 if you haven’t already. Again I would like to thank Grant Kolln, Director of Virtual Ideas, as well as Rick Mansfield and Dominic Ballard for contributing to our blog and sharing insights into their Waterbrook Bowral project. Please enjoy the next part of the
Support for Coronavirus Heros Header image showing Renderpeople 3D People
Digital Cube Media created an amazing animation and non-profit social media campaign to now support those who are supporting the society during these difficult Coronavirus times. To support those who need it most right now, we want to share this project with all of you and share the following personal address from our CEO, Lukas
Last week the Australian Archviz studio Virtual Ideas presented a stunning 3D animation for the Waterbrook Bowral Retirement Resort. With their amazing video they have set a new benchmark in Archviz, so we asked them about how they approached and realized the project. In the following article they share interesting thoughts, guidelines and tips around
5 years ago Renderpeople started it’s amazing journey to scan and produce ready-to-use 3D People and to steadily grow into being the world’s largest library of scanned 3D People. It all started with 3D Posed People After months of preparation and many hours of scanning we finally launched Renderpeople.com in May 2015 with a stock
Snapshot of a re-purposed warehouse with human 3D models
Many thanks to Anthony Billet, Nick Pazdan and Jamie Beecher from abSketches for contributing to our blog and giving insights into their workflow and creation process. In the following interview they have answered questions about one of their recent 3D projects: The Foundry Building. What was the main goal for your “The Froundry Building” Project? The Foundry project started
3D rendered house scene with scanned woman and child model
Thanks a lot to our guest editor: This article was kindly created by Muhammad Nagy by NAG Designs. Thank you so much for contributing to our blog and giving some insights into your producton pipeline. “Fantastic architecture suspended between dreaming and reality” The Finnish architect Juhani Pallasmaa described spaces and environments of Friedrich Wilhelm Murnau
Showcase of a static 3D People model of Renderpeople

Making of 3D Posed People

Creating one of our Posed People is a complex but very exciting process, especially in regards of used technology (respectively hardware and software). So we thought it would be a nice idea to give you a little insight into our 3D People production pipeline in form of this little Making Of video. Enjoy! The essence