Many thanks to Anthony Billet, Nick Pazdan and Jamie Beecher from abSketches for contributing to our blog and giving insights into their workflow and creation process. In the following interview they have answered questions about one of their recent 3D projects: The Foundry Building. What was the main goal for your “The Froundry Building” Project? The Foundry project started
Using Renderpeople 3D People is the best way to save time in your architectural visualization projects. 3D People help to deliver a direct sense of scale in your projects, in ANY perspective. While you use hundreds of different posed or rigged human 3D models for your shopping mall and retail scenes, did you ever think
Most of the times, when handling large sets of assets from different sources, it becomes more and more challenging to find the ideal workflow to merge those files into your personal projects. With the capabilities of 3ds Max´s and Cinema 4D´s import options and the pre-built material setups, importing and placing your Renderpeople 3D People