Strategies for Creating Convincing Restaurant and Retail Concepts in Rhino 3D
Wednesday, 10 June 2020
The design studio 16 Mammals from Netherlands creates Restaurant and Retail concepts in Rhino 3D. By using a combination of sketched Artwork, 3D drafts with included 3D People models and concept Renderings, they create believable and convincing concept projects. In the following article they share interesting strategies and tips around their creation process. This involves
- Published in Artwork, Making Of, News, Posed 3D People
Storytelling with 3D People Models – How Virtual Ideas created the Waterbrook Bowral Presentation | Part 2
Monday, 25 May 2020
This is Part 2 of the article, check out Part 1 if you haven’t already. This second part revolves around the Story behind the Waterbrook Bowral project and the storytelling with 3D People models. Again I would like to thank Grant Kolln, Director of Virtual Ideas, as well as Rick Mansfield and Dominic Ballard for
Tribute to the Frontliners – Support for COVID-19 Heroes
Friday, 15 May 2020
Digital Cube Media created an amazing animation and non-profit social media campaign to now support those who are supporting the society during these difficult Coronavirus times. You are currently viewing a placeholder content from Default. To access the actual content, click the button below. Please note that doing so will share data with third-party providers.
3D People for Videos – How Virtual Ideas created the Waterbrook Bowral Presentation | Part 1
Monday, 11 May 2020
Last week the Australian Archviz studio Virtual Ideas presented a stunning 3D animation for the Waterbrook Bowral Retirement Resort. With their amazing video they have set a new benchmark in Archviz, so we asked them about how they approached and realized the project. In the following article they share interesting thoughts, guidelines and tips around
- Published in Artwork, Making Of, News, Posed 3D People, Rigged 3D People
Renderpeople’s 5th Anniversary – Passion for 3D People
Monday, 04 May 2020
5 years ago Renderpeople started it’s amazing journey to scan and produce ready-to-use 3D People and to steadily grow into being the world’s largest library of scanned 3D People. It all started with 3D Posed People After months of preparation and many hours of scanning we finally launched Renderpeople.com in May 2015 with a stock
- Published in Making Of, News, Posed 3D People, Rigged 3D People
The Foundry Building – Re-purposing of an abandoned foundry building into a meaningful downtown destination
Monday, 04 March 2019
Many thanks to Anthony Billet, Nick Pazdan and Jamie Beecher from abSketches for contributing to our blog and giving insights into their workflow and creation process. In the following interview they have answered questions about one of their recent 3D projects: The Foundry Building. What was the main goal for your “The Froundry Building” Project? The Foundry project started
Creating 3D Mannequins for Retail and Shopping Visualizations
Wednesday, 21 March 2018
Using Renderpeople 3D People to create custom Mannequins Why do mannequins make (digital) stores look more attractive to customers? They attract customers, show the latest collections at a glimpse, and make for an appealing presentation. But not only that: mannequins are also an important and proven marketing tool. Giving customers a sense of security and
- Published in Exterior Visualization, Interior Visualization, Posed 3D People, Tutorials
3D People for Archviz – Are They Worth a Try?!
Thursday, 15 February 2018
Thanks a lot to our guest editor: This article was kindly created by Muhammad Nagy by NAG Designs. Thank you so much for contributing to our blog and giving some insights into your producton pipeline. “Fantastic architecture suspended between dreaming and reality” The Finnish architect Juhani Pallasmaa described spaces and environments of Friedrich Wilhelm Murnau
- Published in Making Of, News, Posed 3D People, Research & Development
How to Import Renderpeople 3D Models into your 3ds Max and Cinema 4D Projects
Friday, 12 January 2018
Most of the times, when handling large sets of assets from different sources, it becomes more and more challenging to find the ideal workflow to merge those files into your personal projects. With the capabilities of 3ds Max´s and Cinema 4D´s import options and the pre-built material setups, importing and placing your Renderpeople 3D People
- Published in Posed 3D People, Tutorials
How to Change Colors of Renderpeople 3D Models in 3ds Max and Cinema 4D
Tuesday, 24 October 2017
When rendering huge scenes with many different 3D characters there is always a need of diversity and variation. By using Renderpeople 3D models you´ll get the freedom of creating hundreds of differently styled characters with a few clicks and without the need of adding further 3D People to your scenes. With the capabilities of 3ds
- Published in Posed 3D People, Tutorials