Ewelina Lekka – Visualization Showcase
My name is Ewelina Lekka. I am a founder of EL DESIGN Ewelina Lekka Visualizations. I am an architect by profession, a visualizer by passion. I am a self-taught 3D artist who strives to constantly develop the skills necessary to reach the highest level. I specialize in creating professional architectural visualizations and environments. My goal is to achieve high-quality exteriors with unique greenery.
At architectural studies, each project required it to show building visualizations. I really had fun creating textures, light, greenery and I decided to continue this adventure with visualization after graduated architecture. I became more interested in it. I started watching more tutorials about 3ds max, and I liked it a lot. I remember that I started with a small interior, and now I create advanced scenes with lots of greenery and objects. I like the fact that 3ds max gives many possibilities.
In this article, I would like to tell a little about creating photorealistic materials/shaders for architectural visualizations. I will describe this process on the basis of some of my work, but mainly on one of my recent projects – Holloways Beach House.
Gallery – Holloways Beach House Renderings
The Holloways Beach House Visualization – Starting a new Project
Holloways Beach House visualizations were prepared for my Australian client. He asked me to create pictures of a beach house overlooking the ocean. I received a bunch of references from the site. There were many palm trees and exotic plants characteristic of this place. I knew that the key would be to map the greenery from the real state.
For my daily work, I use 3ds Max and Corona Renderer. My inherent plugins are also Forest Pack and Raiclone from Itoo. Forest Pack is great for scattering objects on the surface, on splines, and other objects. Raiclone is a scene assembly tool. It’s based on creating parametric layouts. Mostly I use it for creating fences, curbs, and also claddings. I also used it in this project for making the last example I mentioned before. Both are huge time savers.
I always start my work by composing. Then, I prepare a package of cameras at different angles to find the best views and show the architecture of the building from its most attractive site. From the first steps, I also think about the lighting. As we know, we can play with the light and shadows to focus on some parts of images and keep our eye on important things.
Gallery – Holloways Beach House Exterior Clay Renders
Gallery – Holloways Beach House Interior Clay Renders
I usually work with the golden ratio; I make sure that important things are placed in strong points of the image.
Golden Ratio Application Examples – Holloways Beach House Clay Renders
Of course, we must remember that clients also have their own idea of showing architecture, and the most important thing is to commercialize their ideas. Ultimately, we kept these views.
Golden Ratio Application Examples – Holloways Beach House Clay Renders
Adding Plants to the Scenes
Then I start work on my favorite part :) I search for the right models of plants and modification shaders. Here is the model package I applied for this project: