aiSim: Accelerating Simulation with Photorealistic Renderpeople Models
Wednesday, 22 March 2023
We are pleased to announce a collaboration with aiMotive, a globally recognized leader in automotive simulation technology. Together, we aim to provide a more realistic and diverse virtual testing environment to develop level-agnostic automated driving solutions. By integrating Renderpeople’s library of photo-scanned 3D People models into aiMotive’s aiSim, development teams can create more accurate and
- Published in Making Of, News, Products, Research & Development, Rigged 3D People
3 Workflow Tips to Create Photorealistic Visualizations
Wednesday, 15 September 2021
This time, we had the opportunity to talk to Philip Moreton, 3D artist and architectural visualist, about his most used workflow tips for creating photorealistic visualizations and architectural renderings. For this interview, he also took his time to share amazing insights into several of his latest 3D projects. We would like to thank Philip for
Celebrating 5 Years of Scanning 3D People – Renderpeople’s 5th Anniversary
Monday, 31 August 2020
The last 5 years have been a great journey for us! Find out how Renderpeople started and how we grew into being the world’s largest library of scanned human 3D models. Join us as we recall some of our most important milestones and enjoy having a look at our fascinating numbers and statistics or take
- Published in Artwork, Making Of, News, Posed 3D People, Research & Development, Rigged 3D People
3D People for Archviz – Are They Worth a Try?!
Thursday, 15 February 2018
Thanks a lot to our guest editor: This article was kindly created by Muhammad Nagy by NAG Designs. Thank you so much for contributing to our blog and giving some insights into your producton pipeline. “Fantastic architecture suspended between dreaming and reality” The Finnish architect Juhani Pallasmaa described spaces and environments of Friedrich Wilhelm Murnau
- Published in Making Of, News, Posed 3D People, Research & Development
Free Resizer Plugin for 3ds Max – A Quick and Easy Way to Boost the Performance of Your 3D Scenes
Friday, 08 September 2017
Optimize your Autodesk 3ds Max render times and viewport performance with the help of our free texture resizer plugin. Long rendering times and slow performance are two issues that are often hard to avoid when working in 3D scenes. Even though our Posed People and our Rigged People are created with the idea of balancing
- Published in News, Research & Development