Optimize your Autodesk 3ds Max render times and viewport performance with the help of our free texture resizing plugin.
Long rendering times and slow performance are two issues that are often hard to avoid when working in 3D scenes. Even though our Posed People and our Rigged People are created with the idea of balancing photorealistic quality with great performance you may still be facing long rendering times and slow viewport movement. The reason for this can often fallback to three main problem areas.
• Reason 1
Firstly, it could be that your scene is filled with a large number of assets, meaning there is a high polygon count.
• Reason 2
Secondly, it could be the use of large texture files which all need to be loaded into the RAM.
• Reason 3
Thirdly, it could be outdated hardware. Considering all three possible reasons we decided to address the potential texture issue and create a free plugin for Autodesk 3ds Max to help you manage your scene and render performance.
Solving the problem
Taking our models as a reference, we know that a single model often consists of more than one texture and the resolution per texture in our case is 8192 by 8192 pixels. Having such a high resolution gives our models that photorealistic look, but when working with several Renderpeople models it could cause performance issues.
So it would make sense to identify whether models are not in need of such high resolution texture. For example, imagine a situation where you have several assets in the background. These models would look just as good with lower resolution textures. This is where our resizer plugin comes into play. It will reduce those textures for you with just a few clicks.
To make this happen, simply select any number of objects and choose your desired level of resolution. The plugin will convert each linked texture to the chosen size. Don’t worry, you will be able to retrieve the original textures at any time. Another benefit of having our plugin directly integrated into 3ds Max is that it saves you the time from switching back and forth between 3ds Max and the imaging software of your choice.
Why 3ds Max?
Now you might also be wondering why we’ve created this tool only for 3ds Max but no other 3D programs like Cinema 4D, Sketchup or Rhino. At the moment 3ds Max has the biggest user base when it comes to working with our 3D People. Thus we first took the 3ds Max route in order to collect as much feedback as possible, which in return will help us to improve our resizer plugin and develop it for other 3D programs.
For more detailed information please check out our video tutorial below and visit our plugin page.