SIGN IN YOUR ACCOUNT TO HAVE ACCESS TO DIFFERENT FEATURES

FORGOT YOUR PASSWORD?

FORGOT YOUR DETAILS?

AAH, WAIT, I REMEMBER NOW!
    Scanned 3D People   |   Easy to use   |   For all common formats & renderers   |   Instant download
  • LANGUAGES
    • English English
    • Deutsch Deutsch
    • Español Español
    • Français Français
    • 日本語 日本語
  • ACCOUNT
  • LOGIN

Renderpeople

  • Renderpeople Shop
    • BY PRODUCT TYPE
      • All People Models
      • 3D Posed People NEW
      • 3D Posed People Plus
      • 3D Posed People Classic
      • 3D Rigged People
      • 3D Animated People
      • 4D People
    • BY TOPIC
      • Bundles
      • Casual
      • Business
      • Shopping
      • Swimwear
      • Sportswear
      • Elegant
  • Free Models
  • Discounts
  • ML / CV Licenses
  • Support
    • Contact us
    • FAQ
  • Company
    • Customer Gallery
    • About Renderpeople
    • Jobs
    • Plug-Ins
      • Studio for 3ds Max
      • Resizer for 3ds Max
    • Partners
    • Blog
  • MY CART
    No products in cart.
Renderpeople Blog
Contact Us
About Renderpeople

Home » Renderpeople Blog » News » 3 Workflow Tips to Create Photorealistic Visualizations

3 Workflow Tips to Create Photorealistic Visualizations

by Dennis Siebertz / Wednesday, 15 September 2021 / Published in Artwork, Exterior Visualization, Interior Visualization, Making Of, News, Posed 3D People, Products, Research & Development, Tutorials
3d man putting on his jacket

This time, we had the opportunity to talk to Philip Moreton, 3D artist and architectural visualist, about his most used workflow tips for creating photorealistic visualizations and architectural renderings. For this interview, he also took his time to share amazing insights into several of his latest 3D projects.

We would like to thank Philip for taking his time to show us his tips and strategies around his projects and for sharing interesting insights into his daily workflows. Please enjoy his showcase and tips:

The “Béton Brut” and “Cubist” project – real world photorealistic visualizations

The first project Béton Brut was inspired by the project Tranquil House by Form/Kouichi Kimura Architects.

Béton Brut – Front View Rendering
Béton Brut – Livingroom Interior Renderings
Béton Brut – Foggy Exterior Scene
Béton Brut – Interior Kitchen Rendering

The second project, Cubist, was based on the original project Penthouse C by the renowned Architect Vincent Van Duysen. These two projects caught my eye due to their bold structures and brutalism aesthetic.

Cubist – Bathroom Scene
Cubist – Blue Hour Scene
Cubist – Livingroom Scene

The initial aim of these two projects was to create some high-realism marketing images for Poliigon’s concrete and plaster assets. I then further used these projects as case studies for exploring different cinematic lighting scenarios.

With Béton Brut I decided I wanted to give the space a new location, embedding the building into nature and extending the rear construction to include both a pool area and underground garage. The project Cubist on the other hand I kept quite close to the original design but experimented with some unique compositions and lighting. As both of these projects were based on existing designs I spent some time gathering reference images from the projects on Architectural blogs and compiling them into a Pureref board.

Béton Brut Exterior Pool Scene
Béton Brut Exterior Pool Scene | Philip Moreton

Scene layout and planning for photorealistic visualizations

My typical approach although not always the most efficient is to model the complete architecture, which I did in both of these cases. This gives me a lot more flexibility for choosing compositions in 3D without having to go back and forth between modeling and defining compositions.

With my images I always try to include some out of focus foreground elements to help give depth and use light as a way of guiding the eyes of the viewer. I also try to add a transition of brightness values from the foreground, mid-ground, and background. The foreground being the darkest and the background the brightest. This also contributes to giving depth to the composition.

Dark Foreground Scene Example
Dark Foreground Scene Example

For interiors, I spend a lot of time choosing the right furniture and decorations for a project. I think it’s also important to move furniture and decorations around for each composition in the same way an Interior stylist would. I think this is an undervalued step in 3D visualization that can really help make each composition stronger.

Interior Rendering Decoration Example
Interior decoration example | Philip Moreton

Choosing the right toolset to create believable renderings

For these two projects I used 3ds Max, Corona Renderer, Forestpack, Marvelous Designer, and Photoshop. I especially enjoy using Corona Renderer for its ease of use and its many features that help aid with realism. I find Corona Lightmix a very powerful tool and often use the function of rendering multiple HDRI environments simultaneously. For cinematic images, I love turning on volumetric fog, which can really help enhance the atmosphere of images.

Volumetric Fog Settings Example – Philip Moreton

Top 3 Tips to create photorealistic visualizations

1) Get closer to photorealism

In regards to realism, go the extra mile with modeling and texturing. For both upper shown projects I modeled the walls and floor as one continuous block. This was quite time-consuming to model but it allowed me to add some additional details such as a chamfer to the edges and some subtle dirt using Corona’s Ambient Occlusion map to all of the crevices.

For some additional realism with the Béton Brut project I unwrapped the exterior facades and created some dirt and leaking textures in Photoshop, which I overlaid over the base concrete on different UW channels. For the wood cupboards in the Cubist project, I used a floor generator to create individual planks and added a chamfer and noise modifiers to each plank to further enhance the realism. All these subtle details help push the realism.

2) Learn to use PBR workflows

I recommend using the PBR workflow for materials not only because this is becoming the standard in the industry but also because it helps ensure that all materials stay consistent even if you change the lighting. This is also helpful if you want to reuse the same materials in future projects.

Philip Moreton – PBR Workflow Example

3) Try to reduce retouch processes

Thirdly I try to set up everything correctly within the raw render and try not to depend on post-production too heavily. I find myself needing Photoshop less and less and I tend to do a lot of the color grading using Corona Renderer’s built-in tone mapping parameters.

Tonemapping Settings Example

Using 3D People to create more photorealistic visualizations

I’ve always struggled using 2D people within renders. No matter how much tweaking I did in post I found it really hard to get the 2D people to sit seamlessly in an image. With 3D People, there is no issue in that regard and a lot of time is saved.

I also like to experiment with different lighting options and creating cinematic images with volumetric fog, using 3D people is ideal for that workflow. There is no need to tweak the lighting of the character every time you change the light. Also when using Volumetric Fog the character will sit seamlessly within the fog, which is especially hard to achieve with 2D people in Photoshop.

Exterior Scene with 3D People Model Example
Exterior Scene with 3D People Model Example | Philip Moreton

“It’s always a pleasure to use Renderpeople assets within projects and I’m consistently impressed by their quality.”

Huge time saver for 3D projects

Organization and optimization are key when working with large-scale projects. I have all my vegetation models pre-converted to Corona Proxies in my 3D library. That way I can just drag and drop them straight into a scene without having to convert them every time. I also use Forestpack to scatter all vegetation, which further helps optimize the scene.

Finally, I organize everything into layers that can be turned on and off. All these points help give a fluid performance whilst working with large scenes like the Béton Brut project, where I had the exterior/interior geometry and a large number of forest pack scatters all integrated into one scene.

 


About Philip Moreton

Logo of Philip Moreton
Logo of Philip Moreton
Behance | Instagram | LinkedIn

Philip Moreton is a 3D Artist specializing in photorealistic Architectural and Product visualisations. He has worked over 10 years in the Archviz industry and enjoys the challenge of continuously learning new tools and adapting his workflow with the aim of creating emotive images.

What you can read next

Using 3D People to Enhance Diversity of Enscape Visualizations and Client Communication
Showcase of a static 3D People model of Renderpeople
Making of 3D Posed People
3D rendered house scene with scanned woman and child model
3D People for Archviz – Are They Worth a Try?!

Renderpeople Newsletter

The Renderpeople newsletter informs you regularly about 3D People news, product updates and exclusive offers via e-mail. You can unsubscribe at any time.
For more information about content, unsubscribing, statistical data evaluation and the use of US provider MailChimp as our marketing automation platform please view our Privacy Policy.
Renderpeople's Mission

Our mission is to continually improve the usability and realism of 3D People. With a huge passion for 3D and photogrammetry scanning we work passionately to bring new ideas and products to life for all CGI professionals with a frequent need to deliver lifelike visualizations under strict time constraints.

Payment Methods
3D People Renderpeople Payment Method VISA 3D People Renderpeople Payment Method Mastercard 3D People Renderpeople Payment Method AMEX American Express 3D People Renderpeople Payment Method Paypal 3D People Renderpeople Payment Method Sofort Ueberweisung 3D People Renderpeople Payment Method Alipay
3D People by Type
  • All 3D People
  • Posed People
  • Rigged People
  • Animated People
  • 4D People NEW
  • Bundles
3D People by Topic
  • Business
  • Smart Casual
  • Workwear
  • Shopping
  • Sportswear
  • Swimwear
About Us
  • Gallery
  • Free Models
  • Free Resizer Plugin
  • Quantity Discount
  • Partners
  • Affiliate Program
Miscellaneous
  • My Account
  • Contact us
  • FAQ
  • Legal Disclosure
  • Data Protection Declaration
  • General Terms & Conditions
  • GET SOCIAL

© 2021 Copyright by Renderpeople. All rights reserved.

TOP
Save & Share Cart
Your Shopping Cart will be saved and you'll be given a link. You, or anyone with the link, can use it to retrieve your Cart at any time.
Save Cart & Generate Link
Send Cart in an Email Done! close
Empty cart. Please add products before saving :)

Back Save & Share Cart
Your Shopping Cart will be saved with Product pictures and information, and Cart Totals. Then send it to yourself, or a friend, with a link to retrieve it at any time.
Send Cart Email
Your cart email sent successfully :)