Using Renderpeople 3D People is the best way to save time in your architectural visualization projects. 3D People help to deliver a direct sense of scale in your projects, in ANY perspective. While you use hundreds of different posed or rigged human 3D models for your shopping mall and retail scenes, did you ever think
Thanks a lot to our guest editor: This article was kindly created by Muhammad Nagy by NAG Designs. Thank you so much for contributing to our blog and giving some insights into your producton pipeline. “Fantastic architecture suspended between dreaming and reality” The Finnish architect Juhani Pallasmaa described spaces and environments of Friedrich Wilhelm Murnau
Most of the times, when handling large sets of assets from different sources, it becomes more and more challenging to find the ideal workflow to merge those files into your personal projects. With the capabilities of 3ds Max´s and Cinema 4D´s import options and the pre-built material setups, importing and placing your Renderpeople 3D People
When rendering huge scenes with many different 3D characters there is always a need of diversity and variation. By using Renderpeople 3D models you´ll get the freedom of creating hundreds of differently styled characters with a few clicks and without the need of adding further 3D People to your scenes. With the capabilities of 3ds
No worries, this is not a dream! With the help of Photoshop CC you are able to add any of our 3D scanned people into a pre-rendered scene, without having to render the entire scene again. When talking about adding people to scenes in Photoshop many of you will be thinking of Cut-Out People. These

Making of 3D Posed People

Creating one of our Posed People is a complex but very exciting process, especially in regards of used technology (respectively hardware and software). So we thought it would be a nice idea to give you a little insight into our 3D People production pipeline in form of this little Making Of video. Enjoy! The essence